ONE MECHA. ONE RAIL. ONE HELL.

PILOT your DUAL HANDED MECHA through a neon cyberpunk city corridor in this arcade rail shooter. DODGE, SHOOT, PARRY and survive waves of enemy drones while managing heat, ammo, and upgrades in a 2:30 countdown race against the final boss — the command overlord core

 

INPUT: Mouse + Keyboard // Gamepad // Touch // Gyroscope ( WebGL/Mobile ) 

— Multi-platform from day one



— Gyroscope support enabled






— Enemys of the FIRST DIMENSION:  DRONES





Core Mechanics:

  • Dual Sniper Rifles — Fast hitscan shooting (8.5 rounds/sec) with heat management and tactical reload
  • Active Venting Minigame — Overheat triggers a timing-based cooldown minigame; success grants Overdrive (double fire rate)
  • Parry Shield — (F) Temporary energy shield that destroys all enemy projectiles on contact and fires a devastating counter beam
  • Lane Dodge — Dodge between 3 horizontal lanes (Q/E) to evade incoming fire
  • Charged Railgun — Secondary charge shot that pierces enemies for 350 damage
  • Rail Path Branching — Choose your route by shooting junction nodes (Route A cyan / Route B yellow)

⚙️ ROGUELITE MECHA PART SYSTEM (24 upgrades):

  • UNCOMMON: Cooling boost, instant reload, auto lock-on, shield per combo, EMP on reload, and more
  • RARE: Double damage, armor regen, auto mini-turret, ricochet rounds, piercing ammo
  • RELIC: 3x critical damage, lightning chain, life steal, 50% splash damage, +50 max armor
  • LEGENDARY: Double score, invulnerability at 25% HP, time slow (Shift key)

⚙️ BREAKDOWN SYSTEM: 

  • When your armor hits zero, time freezes and you choose 1 of 4 random upgrades. It's not Game Over — it's a chance to come back stronger.

⚙️ Visual Style: 

  • Cyberpunk neon with cyan/magenta palette, bloom, chromatic aberration, vignette, film grain, and deep indigo volumetric fog. Cockpit-style HUD with scanlines and tilted wing panels.

Unique Features:

  • Audio generated at runtime — no external sound files needed
  • 100% code-driven scene generation (lighting, environment, enemies, HUD)
  •  Destructible enemy projectiles — every shot matters
  •  3 hidden collectibles — granting permanent upgrades
  •  7 rail waypoints, 6 enemy waves + final boss
  •  Score system with accuracy + armor bonuses



Updated 16 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorDevouringProjects
GenreShooter
Made withUnity
TagsArcade, Cyberpunk, gyroscope, High Score, Mechs, Neon, On-Rails Shooter, Synthwave
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any), Joystick, Touchscreen, Gyroscope
LinksGitHub

Development log

Comments

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I love the way the game looks; the aesthetics and ship models are really good.