JIBUN JIGOKU PLANET
ONE MECHA. ONE RAIL. ONE HELL.
PILOT your DUAL HANDED MECHA through a neon cyberpunk city corridor in this arcade rail shooter. DODGE, SHOOT, PARRY and survive waves of enemy drones while managing heat, ammo, and upgrades in a 2:30 countdown race against the final boss — the command overlord core
INPUT: Mouse + Keyboard // Gamepad // Touch // Gyroscope ( WebGL/Mobile )
— Multi-platform from day one
— Gyroscope support enabled

— Enemys of the FIRST DIMENSION: DRONES
Core Mechanics:
- Dual Sniper Rifles — Fast hitscan shooting (8.5 rounds/sec) with heat management and tactical reload
- Active Venting Minigame — Overheat triggers a timing-based cooldown minigame; success grants Overdrive (double fire rate)
- Parry Shield — (F) Temporary energy shield that destroys all enemy projectiles on contact and fires a devastating counter beam
- Lane Dodge — Dodge between 3 horizontal lanes (Q/E) to evade incoming fire
- Charged Railgun — Secondary charge shot that pierces enemies for 350 damage
- Rail Path Branching — Choose your route by shooting junction nodes (Route A cyan / Route B yellow)
⚙️ ROGUELITE MECHA PART SYSTEM (24 upgrades):
- UNCOMMON: Cooling boost, instant reload, auto lock-on, shield per combo, EMP on reload, and more
- RARE: Double damage, armor regen, auto mini-turret, ricochet rounds, piercing ammo
- RELIC: 3x critical damage, lightning chain, life steal, 50% splash damage, +50 max armor
- LEGENDARY: Double score, invulnerability at 25% HP, time slow (Shift key)
⚙️ BREAKDOWN SYSTEM:
- When your armor hits zero, time freezes and you choose 1 of 4 random upgrades. It's not Game Over — it's a chance to come back stronger.
⚙️ Visual Style:
- Cyberpunk neon with cyan/magenta palette, bloom, chromatic aberration, vignette, film grain, and deep indigo volumetric fog. Cockpit-style HUD with scanlines and tilted wing panels.
Unique Features:
- Audio generated at runtime — no external sound files needed
- 100% code-driven scene generation (lighting, environment, enemies, HUD)
- Destructible enemy projectiles — every shot matters
- 3 hidden collectibles — granting permanent upgrades
- 7 rail waypoints, 6 enemy waves + final boss
- Score system with accuracy + armor bonuses
| Updated | 16 hours ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | DevouringProjects |
| Genre | Shooter |
| Made with | Unity |
| Tags | Arcade, Cyberpunk, gyroscope, High Score, Mechs, Neon, On-Rails Shooter, Synthwave |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Joystick, Touchscreen, Gyroscope |
| Links | GitHub |
Development log
- BugFixes & Pause Menu necessary Update Now Live!19 hours ago






Comments
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I love the way the game looks; the aesthetics and ship models are really good.